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Summary[]

"Soldiers can take damage as well as they dish it out"

The Good:

  • Soldiers have high Health & Armor stats, meaning they can approach without too much worry of incoming Archer attacks.
  • Their high Attack in conjunction with their noteworthy squad size (maximum of 6) allows them to go toe-to-toe with nearly any enemy.

The Bad:

  • Despite their high Armor stat, they take full damage from Sentries' attacks which can easily bring down Soldiers.
  • Their decent squad size paired with their high end stats make them very likely targets for enemy stuns.


Strategy[]

Soldiers initiate charges for the rest of the team, soaking up as much damage as possible thanks to their high Armor stat, then still be alive to deal heavy damage once they have engaged. However, if the enemy's front line is backed by Sentries, another approach may need to be taken. Avoid clustering these troops with other melee troops if possible, as these are high value targets for stuns.

Individual Troop Statistics

Level Health Armor Melee Damage Ranged Damage Price Time
0 - - -
1 247 22 66 -
2 272 24 72 - 8m
8 481 42 128 -
9 531 47 141 - 43,000G

24,000P

6,900J

Squad Statistics[]

Number of Troops Price Time Requirements
1 3,780P 2h 6m Chapter 36
2 6,800G

8,400P

4h 12m
3 20,160G

11,200P

4h 54m
4 58,212G

54,880P

19,600J

12h 36m
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