"Knights are faster than other units, but are limited by their meagre numbers."
Knights are unlocked at Chapter 11, and at which point they can be upgraded in the Forge once their Camp has been placed. Knights can move faster than the default speed that other units move at.
Knights have the highest speed of any unit, making them excellent for a quick initiation into combat, but also for capturing faraway crystals when the timer puts you under pressure.
Thanks to their speed and armor they are excellent for engaging into enemy Archers, as they take minimal damage from ranged attacks & mitigate a good chunk of damage by their melee attacks thanks to their light armor and archer’s poor melee attack stat.
Balthor can utilize knights well thanks to his Thunderstrike ability being activated by his first attack, as it quickly closes the gap between him and his enemies. Freya can quickly freeze an enemy trying to engage her at a choke point and quickly run past while with knights. Baba’s stealth allows her squad to roam almost freely and take crystals that are unguarded or poorly guarded. Cladwall gives knights in his squad an armor boost at later levels, further increasing their potency.
Individual Troop statistics Edit
|Level||Health||Armour||Melee damage||Ranged damage||Price||Time|
Squad Statistics Edit
|Number of Troops||Price||Time||Requirements|
|2||3,300G||49m 30s||Chapter 11|
|7h 42m||Chapter 39|
|Hero level 50|