FANDOM



"Knights are faster than other units, but are limited by their meagre numbers."




Summary Edit

Knights are unlocked at Chapter 11, and at which point they can be upgraded in the Forge once their Camp has been placed. Knights can move faster than the default speed that other units move at.

Offensive strategy Edit

Knights are good for mopping up points at the end. A good strategy with knights can be to send them out separately from your main attacking force, to sweep behind the enemy forces and take unoccupied points while your main force occupies the enemy.

Combined with Ozzy or Baba you can build a quick strategy and secretly sweep behind enemy forces. Ozzy can teleport your knights to a friendly squad after taking a enemy point.

Defensive strategyEdit

Knights are good to surprise the enemy by taking a point previously taken by the attacker.

Individual Troop statistics Edit

Level Health Armour Melee damage Ranged damage Price Time
0 185 15 64 - - -
1 203 16 70 - 750G 1m
2 246 19 85 - 1,200G 7m 30s
4 270 21 93 - 4,500G
5 297 24 103 - 6,800G 2h 15m
6 327 26 113 -
7 360 29 124 - 14,000G 

9,200P

8 395 32 136 -
9 436 35 151 - 48,000G

28,000P

6,000J

20 1245 100 471 - ? ?

Squad Statistics Edit

Number of Troops Price Time Requirements
1 1,500G 6m Chapter 11
2 3,300G 49m 30s Chapter 11
3 39,600G

39,600P

16,000J

7h 42m Chapter 39
4 858,000G

759,000P

577,500J

Hero level 50

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.