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"Knights are faster than other units, but are limited by their meagre numbers."



Summary[]

Knights are unlocked at Chapter 11, and at which point they can be upgraded in the Forge once their Camp has been placed. Knights can move faster than the default speed that other units move at.

The Good:

  • Knights have a very high movement speed.
  • The noteworthy Armor stat combined with the high speed allows for quick and efficient initiation.
  • Second highest Attack stat in the game.
  • Provides the hero of the squad a horse as well to move as quickly as the Knights.

The Bad:

  • Not easy to utilize on Defense.
  • Low squad size (maximum of 4).
  • Less health than most other melee combatants.

Strategy[]

Knights have the highest speed of any unit, making them excellent for a quick initiation into combat, but also for capturing faraway crystals when the timer puts you under pressure. Thanks to their speed and light armor, they are excellent for engaging into enemy Archers as they weaken the damage from their ranged attacks & further mitigate their melee damage. The speed & high damage allow them to pull off strong flanking maneuvers effectively as well, running around the enemies' forces when possible and attacking the more vulnerable troops.

Individual Troop statistics[]

Level Health Armour Melee damage Ranged damage Price Time
0 185 15 64 - - -
1 203 16 70 - 750G 1m
2 246 19 85 - 1,200G 7m 30s
4 270 21 93 - 4,500G
5 297 24 103 - 6,800G 2h 15m
6 327 26 113 -
7 360 29 124 - 14,000G 

9,200P

8 395 32 136 -
9 436 35 151 - 48,000G

28,000P

6,000J

20 1245 100 471 - ? ?

Squad Statistics[]

Number of Troops Price Time Requirements
1 1,500G 6m Chapter 11
2 3,300G 49m 30s Chapter 11
3 39,600G

39,600P

16,000J

7h 42m Chapter 39
4 858,000G

759,000P

577,500J

Hero level 50
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