"Knights are faster than other units, but are limited by their meagre numbers."
Summary[]
Knights are unlocked at Chapter 11, and at which point they can be upgraded in the Forge once their Camp has been placed. Knights can move faster than the default speed that other units move at.
The Good:
- Knights have a very high movement speed.
- The noteworthy Armor stat combined with the high speed allows for quick and efficient initiation.
- Second highest Attack stat in the game.
- Provides the hero of the squad a horse as well to move as quickly as the Knights.
The Bad:
- Not easy to utilize on Defense.
- Low squad size (maximum of 4).
- Less health than most other melee combatants.
Strategy[]
Knights have the highest speed of any unit, making them excellent for a quick initiation into combat, but also for capturing faraway crystals when the timer puts you under pressure. Thanks to their speed and light armor, they are excellent for engaging into enemy Archers as they weaken the damage from their ranged attacks & further mitigate their melee damage. The speed & high damage allow them to pull off strong flanking maneuvers effectively as well, running around the enemies' forces when possible and attacking the more vulnerable troops.
Individual Troop statistics[]
Level | Health | Armour | Melee damage | Ranged damage | Price | Time |
---|---|---|---|---|---|---|
0 | 185 | 15 | 64 | - | - | - |
1 | 203 | 16 | 70 | - | 750G | 1m |
2 | 246 | 19 | 85 | - | 1,200G | 7m 30s |
4 | 270 | 21 | 93 | - | 4,500G | |
5 | 297 | 24 | 103 | - | 6,800G | 2h 15m |
6 | 327 | 26 | 113 | - | ||
7 | 360 | 29 | 124 | - | 14,000G
9,200P |
|
8 | 395 | 32 | 136 | - | ||
9 | 436 | 35 | 151 | - | 48,000G
28,000P 6,000J |
|
20 | 1245 | 100 | 471 | - | ? | ? |
Squad Statistics[]
Number of Troops | Price | Time | Requirements |
---|---|---|---|
1 | 1,500G | 6m | Chapter 11 |
2 | 3,300G | 49m 30s | Chapter 11 |
3 | 39,600G
39,600P 16,000J |
7h 42m | Chapter 39 |
4 | 858,000G
759,000P 577,500J |
Hero level 50 |