Summary[]
Whether attacking or defending, each fight takes place on a different map called outposts. Most maps contain obstacles, such as walls, rivers, ponds and cliffs, that cannot be moved through. Every map has either three or five crystals, which are captured by moving a squad onto them. Matches are won by owning the majority of these crystals when time runs out.
Terrain[]
Maps contain different types of terrain, which can alter the gameplay by slowing down or buffing units.
Mud: Slows all units moving through it by 50%.
Sand: Slows all units moving through it by 50%.
Forest: Gives all units standing in it +10 bonus armor, which they keep for a short time after exiting.