"Archers provide excellent support but are weak in melee combat"
Archers are the only ranged troops. Archers are unlocked at the first chapter and it's the second unit unlocked.
Archers are the first and second weakest attackers in the game; their melee attack is worse than the serfs, though they make up for it with the fact that they have a ranged attack which not only does more damage, but also starts damaging opponents before the fight even begins.
Archers' power can be capitalized on with other troops in front of them, stopping them from being forced into their weak melee attack. Serfs are great for this, as they have great health and the highest squad count possible for any given squad. Knights and Brutes also provide this distance as they have high health and armor without the weaker attack of serfs, but they do lack squad size.
Taigar and Baba both utilize archers well, as these heroes give extra damage to all archers in their squad at later levels. Ranged heroes such as Pepper and Freya tend to be who archers are paired with.
- Archers have no armor, low health, and the weakest melee attack in the game, making them bad without some form of protection.
- Baba's stealth prevents archers from damaging her until she has appeared, typically in melee combat.
- Taigar's Mystical Stag can be used against archers to force them into melee combat immediately.
Individual Troop Statistics Edit
|Level||Health||Armour||Melee damage||Ranged damage||Price||Time|
Squad Statistics Edit
|Number of Troops||Price||Time||Requirements|
|2h 30m||Chapter 31|
|5h 30m||Chapter 39|
|Hero level 49|